Celestial Nighthawk
A high-damage build focused on maximizing Golden Gun damage for boss encounters.
How This Build Works
The key thing with this build isn't really maxing intellect and forgetting about it, but using the fragments and mods to spam grenades and melees to maximize super energy.
Gunpowder GambleGunpowder GambleDefeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
[Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition. is great for this as its essentially a free grenade every so often for more super. Knock 'Em Down
Knock 'Em DownYour Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy. isn't essential, but the longer super time may be useful.
If you did not know too, Celestial NighthawkCelestial NighthawkPrecision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode. applies to Still Hunt
Still HuntPick up Orbs of Power or land precision hits to charge this weapon's Super bar. Once full, [Alternate Weapon Action] to fire Golden Gun shots. as well and turns the three bullets into one super bullet.
Be sure to not stand in a Well of Radiance until after you fire your Golden Gun shot. Nowhere in the game is it explained that you gain a boost to Golden Gun while you are Radiant, and Well of Radiance overrides Radiant.
Additional Build Details
Neutral Solar Hunter loop applies. Throwing knife attacks give radiant. Giving allies radiant gives you more energy regen. Scorching gives you melee energy. Ignition kills gives orbs and grenade energy.
Knock 'Em DownKnock 'Em DownYour Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy. gives you your melee back on kills if you choose to run it. All your ability kills wil give you super energy with Hands-On
Hands-On(helmet)Gain bonus Super energy on melee kills. and Ashes to Assets
Ashes to Assets(helmet)Gain bonus Super energy on grenade kills.. Thats why its better to prio those over intellect.
Dont feel afraid to use the super on generic yellow bars as killing gives back a third of your energy, and frequent ability kills will charge your super quickly.
Build Performance
Key Exotics

Celestial Nighthawk
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.

Still Hunt
Pick up Orbs of Power or land precision hits to charge this weapon's Super bar. Once full, [Alternate Weapon Action] to fire Golden Gun shots.
Key Aspects

Knock 'Em Down
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. [Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Key Fragments

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Key Mods

Ashes to Assets
(helmet)Gain bonus Super energy on grenade kills.

Hands-On
(helmet)Gain bonus Super energy on melee kills.

Heavy Handed
(arms)Your powered melee final blows create Orbs of Power.

Focusing Strike
(arms)Grants class ability energy when you cause damage with a powered melee attack.

Bomber
(class)Reduces grenade cooldown when using your class ability.